  EEPatchArray   : array[0..511] of Byte =
  (
  0, 0, 0, 1, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 2, 6, 1, 6,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 2, 7, 7, 2,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 2, 9, 3, 7,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 3, 1, 1, 1,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 3, 2, 9, 6,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 3, 9, 2, 0,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 4, 1, 5, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 4, 4, 0, 0,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 4, 6, 6, 2,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 4, 9, 3, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 5, 2, 3, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 5, 5, 4, 4,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 5, 8, 7, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 6, 2, 2, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 6, 5, 9, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 6, 9, 8, 5,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 7, 3, 9, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 7, 8, 3, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 8, 3, 0, 6,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 8, 8, 0, 0,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 9, 2, 3, 3,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 9, 8, 7, 8,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 0, 4, 6, 5,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 1, 0, 8, 7,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 1, 7, 4, 7,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 2, 4, 4, 5,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 3, 1, 8, 5,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 3, 9, 6, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 4, 7, 9, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 5, 6, 7, 9,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 6, 6, 1, 2,    //Frequ
  0, 30, 0, 0, 6, 0, 0, 0     //Wav MP3s Aux1 Aux2 dB - - -

  );


